Converting 3ds to cia file format. How to Use Godmode9 - to 'Dump 3DS Carts to CIA files' & Keep Saves! (Digitally Backup Cartridges) - Duration: 5:19. GameInCanada 47,018 views. 11 votes, 33 comments. Trying to convert my.3ds files to.cia using '3DS simple CIA converter v5.0'. I have boot9.bin in the 3ds converter root.
- 3ds To Cia Converter V4.1 Could Not Read Exheader File
- 3ds To Cia Converter Error Could Not Read Exheader File
- 3ds To Cia Converter Could Not Read Exheader Files
How To Convert Cia To 3DS Playable Files.UPDATE Video. Exheader File Fix (EASY) by kaiangel7. How To Convert a 3DS Game Into a Cia by kaiangel7.
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Overview[edit]
CIA stands for CTR Importable Archive. This format allows the installation of titles to the 3DS. CIA files and titles on Nintendo's CDN contain identical data. As a consequence, valid CIA files can be generated from CDN content. This also means CIA files can contain anything that titles on Nintendo's CDN can contain.
Under normal circumstances CIA files are used where downloading a title is impractical or not possible. Such as distributing a Download Play child, or installing forced Gamecard updates. Those CIA(s) are stored by the titles in question, in an auxiliary CFA file.
Development Units, are capable of manually installing CIA files via the Dev Menu.
Format[edit]
This is the current version of the CIA format, it was finalised in late 2010. (Older versions of the CIA format can be viewed on the Talk page)
The CIA format has a similar structure to the WAD format.
The file is represented in little-endian.
The data is aligned in 64 byte blocks (if a content ends at the middle of the block, the next content will begin from a new block).
CIA Header[edit]
START | SIZE | DESCRIPTION |
---|---|---|
0x00 | 0x04 | Archive Header Size (Usually = 0x2020 bytes) |
0x04 | 0x02 | Type |
0x06 | 0x02 | Version |
0x08 | 0x04 | Certificate chain size |
0x0C | 0x04 | Ticket size |
0x10 | 0x04 | TMD file size |
0x14 | 0x04 | Meta size (0 if no Meta data is present) |
0x18 | 0x08 | Content size |
0x20 | 0x2000 | Content Index |
The order of the sections in the CIA file:
- certificate chain
- Ticket
- TMD file data
- Content file data
- Meta file data (Not a necessary component)
The contents (NCCH/SRL) are encrypted using 128-bit AES-CBC. The encryption uses the decrypted titlekey from the ticket, and the content index from the TMD padded with zeros as the IV.
3ds To Cia Converter V4.1 Could Not Read Exheader File
Certificate Chain[edit]
There are three certificates in this chain:
CERTIFICATE | SIGNATURE TYPE | RETAIL CERT NAME | DEBUG CERT NAME | DESCRIPTION |
---|---|---|---|---|
CA | RSA-4096 | CA00000003 | CA00000004 | Used to verify the Ticket/TMD Certificates |
Ticket | RSA-2048 | XS0000000c | XS00000009 | Used to verify the Ticket signature |
TMD | RSA-2048 | CP0000000b | CP0000000a | Used to verify the TMD signature |
The CA certificate is issued by 'Root', the public key for which is stored in NATIVE_FIRM.
Meta[edit]
The structure of this data is as follows:
START | SIZE | DESCRIPTION |
---|---|---|
0x00 | 0x180 | Title ID dependency list - Taken from the application's ExHeader |
0x180 | 0x180 | Reserved |
0x300 | 0x4 | Core Version |
0x304 | 0xFC | Reserved |
0x400 | 0x36C0 | Icon Data(.ICN) - Taken from the application's ExeFS |
Obviously this section is not present in TWL CIA files, or any other CIA file which does not contain a CXI.
Tools[edit]
- ctrtool - Reading/Extraction of CIA files. This can only decrypt the title-key for development CIAs, since retail CIAs use the AES hardware key-scrambler for the common-key keyslot.
- make_cia - Generating CIA files. Requires CommonKey and ticket/TMD RSA-2048 private exponents.
- make_cdn_cia - (CMD)(Windows/Linux) Generates CIA files from CDN Content
- makerom - Tool which can be used to create NCCH, CCI, and CIA files.
Title Key Encryption[edit]
The unencrypted Title Key is used to encrypt the data in a CIA. The encrypted Title Key of a CIA can be found at offset 0x1BF in a CIA's Ticket.Each Title Key is encrypted with AES-CBC to get the encrypted Title Key.
To encrypt an unencrypted title key, you need:
- Common key (as byte array)
- Title ID (as ulong)
- (and of course the unencrypted title key you want to encrypt) (as byte array)
The title key encryption process starts by converting the ulong (Title ID) into a byte array using by retrieving the bytes of the Title ID using BitConverter.GetBytes().If the converted bytes (title ID) are in Little Endian, reverse those bytes. (in C# it would be Array.Reverse(byte_array_from_bitconverter))This process makes the Title Key encryption IV.
Next, after you've gotten your Title Key's IV, you can start your cryptography transformation. Using AESManaged, where:
Key = Common Key
3ds To Cia Converter Error Could Not Read Exheader File
IV = the byte array found in the conversion process above
Mode = CipherMode.CBC
Create the encryptor (AesManaged.CreateEncryptor(key, iv)) where the key and IV are both the same as above.
Then, create a CryptoStream and a MemoryStream. The Crypto stream should start with the arguments (memorystream, aes_transform_from_above, CryptoStreamMode.Write).
Write to the CryptoStream where buffer=unencrypted_titlekey, offset=0, and count=the length of the unencrypted title key.
3ds To Cia Converter Could Not Read Exheader Files
Use FlushFinalBlock() on the CryptoStream.
Finally, then, the encrypted title key will be available from your memory stream. (to output the calculated encrypted title key as a byte array, you can use memorystream.ToArray(), for example)
Example function: (C#)