Our Rotation Release Cycle has brought yet another round of goodies for SSF2! Play the latest version today by heading over to SSF2’s game page:
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- Sands of the Coliseum. Santa's Chimney Trouble. SAS: Zombie Assault. Super Smash Flash. Super Smash Flash 2 Beta. Super Smash Flash 2 v0.9.
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Here’s a summary of changes below:
- New costumes: Ness and Black Mage
- New Assist Trophy: Bullet Bill
- New Pokéball: Wobbuffet
- New smash attack charging effects
- Melee-style shield stopping added
- Luffy item throw animations added
- Improved memory allocation performance
- Gamepad input polling speed increased
- Gamepad device detection polling lag spike mitigated
- Added ability to exit Waiting Room during online matches
- Removed automatic refresh in online mode room listing
- Playing replays no longer overwrites tap jump / dash settings
- Fixed crash on saving replays that have invalid filename characters in player tags
- Improved rolls on slopes and overall roll distance precision
- Miscellaneous bug fixes, balancing, and more
Check out the full official changelog here for more:
Enjoy!
We’ve just released update 1.0.3 1.0.3.1 for SSF2 Beta!
Version 1.0.3.1 fixes a good number of lingering issues since the last update, including some of the changes we’ve debuted at Super Smash Con.
Please note that this is a minor update and does not contain any new character content or final smashes (next significant update will be labeled 1.1.0), however we did sneak in Sandbag Basketball and Crystal Smash Mode for you guys 😉
Browser players can play the latest update now on our SSF2 page.
Desktop players will receive an auto-update notification upon opening the game, or they may download the game directly from our downloads page.
Content Updates:
- New Yoshi sprites
- Added Sandbag Basketball to Arena mode*
- Added Crystal Smash to Stadium mode
- New Results Screen
*Functional in v1.0.3.1
Engine Updates:
Super Smash Flash 2 77
- Fixed jump startup inconsistency between attack jump cancels and normal jumps
- “Improvements” to SSF1 mode to make it feel even more like SSF1
- Special mode settings now carry over into sudden death
- Improved behavior for acceleration, deceleration, and max speed caps
- Fixed bug where getting grabbed out of attacks would reset all of your charged attacks
- Tweaked character select hand for more precise movement
- Fixed metal knockback behavior
- Side smash input window extended by 1 frame
- Optimized hitlag behavior across the board
- Fixed scaling of reflections when super mushroomed
- Fixed projectile clanking behavior
Ssf2 Download Full Version
Visit our Changelog to get more details on all changes implemented.